Class_name = "CBatchExplosion"
object_name = "HE_030mm_330g_72g_object"

//  30    MK 101,   =72,   330,  30

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=1.0	//    ,   
TNT_equ=18.8	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	91,45608,	0,91217
ArmorFoug=2.4,-1,	3,1636,		0,3271
ArmorFoug=9.8,-1,				0,190
ArmorFoug=19.0,-1,				0,50
//  
ShrapnelQuantity=142
FragmentMass=0.0007
//  : , ,  (,   )
ArmorShr=0.0,888,	109,167,	87,418,	0,669
ArmorShr=7.5,754,	61,121,		49,301,	0,482
ArmorShr=37.8,400,	7,34,		5,85,	0,136
ArmorShr=75.8,213,				1,10,	0,38